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A parametrically controlled generative design system. Part of my research assistantship with Mark Goulthorpe and my graduate SMArchS thesis in MIT. First implementation: December 2003, Last release August 2004. Presented in ‘Architectures Non-Standard’ in Pompidou, Paris exhibition 2003 and Venice Biennale in 2004. First prize in the Feidad Digital Design Competition 2004.
Automated prototype generation directly from NURBS surfaces in CAD. Research project in Design & Computation developed in co-operation with Sameer Kashyap. Implemented around the Spring of 2003 in the ‘Generative and Parametric methods of Rapid Prototyping and Digital Fabrication’ class, offered by Larry Sass and Terry Knight, Axel Kilian, Yanni Loukissas and Carlos Barrios.
A short design exercise for a light filtering structure system exploring parametric technologies. The design concept was related to the light underwater. The project was implemented around the Spring of 2003 in the ‘Generative and Parametric methods of Rapid Prototyping and Digital Fabrication’ class, offered by Larry Sass and Terry Knight, Axel Kilian, Yanni Loukissas and Carlos Barrios.
An experimental warm-up project for the design of a light filtering facade system. GenSrf script was a surface-building generative system driven by direct algebraic input. The project was implemented around the Spring of 2003 in the ‘Generative and Parametric methods of Rapid Prototyping and Digital Fabrication’ class, offered by Larry Sass and Terry Knight, Axel Kilian, Yanni Loukissas and Carlos Barrios.
Generative design project on adaptive geometry to light conditions. Research project in Design & Computation developed in co-operation with Sameer Kashyap. The project was implemented around the Spring of 2003 in the ‘Generative and Parametric methods of Rapid Prototyping and Digital Fabrication’ class, offered by Larry Sass and Terry Knight, Axel Kilian, Yanni Loukissas and Carlos Barrios.
Architectural design as a mathematical function of space. Design project for the ‘House of multiple dimensions’ competition. Designed and developed with Sawako Kaijima during the August of 2004.
Design and development of a hand-held electronic contour gage. An intro to sensor technology and physical to digital interfaces. A Media Labs project created in the ‘Industrial Design Intelligence’ class offered by Ted Selker. May 2003
Interface design project for collaborative on-line communities with focus on asynchronous decision making. Co-designed with Sawako Kaijima. The project was implemented around the Fall of 2002 in the ‘Body Politic Electric’ class, offered by William Mitchel and Daniel Greenwood.
A visual prototype for a responsive stairs design for the Kendall Square subway station. The idea was to augment the subway’s entrance/exit stairs with recording and feedback digital systems for creating an interactive functional object, motivating people to aquire a positive additute towards physical excerise. Designed in Fall 2002 in the ‘Persuasive Computing’ class, offered by Stephen Intille.
A website design for the personal MIT webpage. A script projects text as geometry on a NURBS patch while interpolates between two boundary conditions. The curves are converted to cubic beziers and export to flash where a tween sequence is assembled! Hacked June 2003
A basic transformation-level parametric shape grammars’ interpreter written in Java for the ‘Introduction to Shape Grammars’ class offered by Terry Knight in the Fall of 2002.
Experiment in adopting digital metaphors as means of understanding architectural space. Introduction to the paradigm of the voxel-based spatial descriptions. A project on mathematical implicit surfaces. May 2003. Instructor: Takehiko Nagakura
A thought experiment on mathematical representations of space, defined by more than three spatial dimensions. A space of multiple dimensions and/or multiple projections. Developed in March 2004 as part of SMArchS Thesis.
A Monte Carlo-ish algorithm for calculating the minimum volume bounding box of an arbitrary number of points in 3-space. An applet developed for calculating the mvbb of three dimensional objects for rapid prototyping purposes, such as CNC milling. Summer 2004.
A rule-based sound system that process mp3 music files and produces jeneratiff packet sounds! An experiment with fragmentation and transmition of sensory data. Fall 2002.
A particle system simulator applied as a physical deformation engine. Part of the overall search for alternative methods of form-finding. Summer 2004.
An extension to the particle simulator in which the time dimension / progression is traced in space as form. A series of non-linearly evolving envelopes study. Summer 2004.
Design for the Institute of Audio Visual Technologies in Athens Greece. Thesis project developed with Georgios Batis and Athanasios Bampanellos. Presented on September 2002. Thesis Advisor: Dimitrios Papalexopoulos.
Architectural design studio project for a Museum of Contemporary Art in Greece. Developed in collaboration with Georgios Batis in December 2000. Studio Instructors: Nelly Marda, Ioannis Papaioannou, Ioannis Terzoglou.
Project in developable surfaces produced by recursive subdivision of Platonic solids. The project was implemented for the ‘Special Subjects in Geometric Representations of Space’ in the Fall of 1999.
The first experiment in geometric multidimensional space. A pretty well documented process and a java applet rendering a four-cube. The project was implemented around the Fall of 2000.